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Event Chairs

IJCCI Conference Chair

Joaquim Filipe
Polytechnic Institute of Setúbal / INSTICC

Brief Bio
Joaquim B L Filipe is currently a Coordinator Professor of the School of Technology of the Polytechnic Institute of Setúbal (EST-Setúbal), Portugal. He got his Ph.D. at the School of Computing of the Staffordshire University, U.K, in 2000. His main areas of research involve Artificial Intelligence and Multi-Agent System theory and applications to different domains, with an emphasis on social issues in activity coordination, especially in organizational modeling and simulation, where he has been actively involved in several R&D projects, including national and international progr ms. He represented EST-Setúbal in several European projects. He has over 100 publications including papers in conferences and journals, edited books and conference proceedings. He started several conference series, sponsored by INSTICC and technically co-sponsored or in cooperation with major International Associations. He participated in more than 40 conference and workshop program committees and he is in the editorial board of several international scientific journals. ... More >>


Program Co-Chairs

Fernando Melício
Instituto Superior de Engenharia de Lisboa

Brief Bio
Fernando Manuel Fernandes Melício is currently a Coordinator Professor at ISEL - Instituto Superior de Engenharia de Lisboa, of the Polytechnic Institute of Lisbon, Portugal. He got his PhD from IST - Instituto Superior Técnico, Portugal, in 2005. His main area of research is Combinatorial Optimization, particularly in Timetabling and scheduling applications and also in Biomedical Engineering signal processing. He is currently member of LaSEEB (Evolutionary Systems and Biomedical Engineering Lab) from ISR (Institute for Systems and Robotics).

Juan Julian Merelo
University of Granada

Brief Bio
Juan Julian Merelo is professor at the University of Granada, where he has been working since 1988. His main interests are evolutionary algorithms, distributed/parallel computing and computational intelligence in games.